Towns get major penalty at growth and some penalty to production as well. Units can be bit costly for their combat effectiveness. + Units have haste and invisibility, making this an excellent sneaking race. Units actually get weaker with experience, especially at gold medal. Undead ability gives even more protections. + Units are relatively strong for their price, with good protection abilities. In case some map is made for earlier version, you can convert it by selecting Strange Lands -custom resources in MPE setup, opening the map you want to convert with the MPE editor, and simply save it. Strange Valleys of the Lost II by Galumbovic Thanks to hatstand for previously hosting the SL mod files for a long time. There are also few custom maps converted to the mod now, see below. Campaign wont work with this mod, but random maps should work just fine. Set English language and Strange Lands -custom resources there, and run Strange Lands Mod.exe (or use the link provided) to play the mod. You need to use MPE-Setup to enable the mod. You can see more details below and some additional info can be found in the Strange Lands Docs once you install the mod. Converted to MPE patch, providing many nice extra features. 800+ units, ranging usually between levels 0 to 8. Over 70 new artifacts, some with "special" properties. New Spell Schools (previously Spheres), with many new spells and icons. 70+ heroes, new hero classes and level upgrades. 30 new wizards and new wizard ability and skill pick system. Units have 20% reduced Attack, Defense and Resistance scores, compared to the original version. 15 new Races, each with unique style, strengths and weaknesses. Quasi-familiar world, filled with surprising adventures.
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